[Unity] Basic Inputs

Keyboard/Controller Inputs GetButtonDown//TBD GetAxis, GetAxisRawex)  //one time press, not continuous public RectTransform myCurser;Vector3 myOffset = new Vector3(200, 0, 0);bool inUseFlag = false;void Update(){ if(Input.GetAxisRaw(“Horizontal”) != 0)  {    if(!inUseFlag)    {      myCurser.localPosition += Input.GetAxisRaw(“Horizontal”) * myOffset;      inUseFlag = true;    }  }  else  {    inUseFlag = false;  }} Touch Inputs

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