[Unity] Basic Inputs
Keyboard/Controller Inputs GetButtonDown//TBD GetAxis, GetAxisRawex) //one time press, not continuous public RectTransform myCurser;Vector3 myOffset = new Vector3(200, 0, 0);bool inUseFlag = false;void Update(){ if(Input.GetAxisRaw(“Horizontal”) != 0) { if(!inUseFlag) { myCurser.localPosition += Input.GetAxisRaw(“Horizontal”) * myOffset; inUseFlag = true; } } else { inUseFlag = false; }} Touch Inputs
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