[Unity] Basic Inputs
February 8, 2023
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Keyboard/Controller Inputs GetButtonDown//TBD GetAxis, GetAxisRawex) //one time press, not continuous public RectTransform myCurser;Vector3 myOffset = new Vector3(200, 0, 0);bool inUseFlag = false;void Update(){ if(Input.GetAxisRaw(“Horizontal”) != 0) {
[Unity] Basic Movements
February 7, 2023
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In most cases, you first need to get either transform variable or rigidbody variable of an object. Transform.position*”transform” is a variable that refers to the
How to Make Concave and Convex Buttons in Illustrator
November 20, 2022
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Effect -> Blur -> Gaussian Blur (around 10) Effect -> Blur -> Gaussian Blur (around 20) A button without the blur effect is fine as