Keyboard/Controller Inputs
- GetButtonDown
//TBD - GetAxis, GetAxisRaw
ex) //one time press, not continuous
public RectTransform myCurser;
Vector3 myOffset = new Vector3(200, 0, 0);
bool inUseFlag = false;
void Update()
{
if(Input.GetAxisRaw(“Horizontal”) != 0)
{
if(!inUseFlag)
{
myCurser.localPosition += Input.GetAxisRaw(“Horizontal”) * myOffset;
inUseFlag = true;
}
}
else
{
inUseFlag = false;
}
}